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Old Oct 02, 2006, 09:49 AM // 09:49   #61
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Quote:
Originally Posted by SnipiousMax
Better question to ask... "What are you going to do with all that energy?"

That my friend, we'll leave to the sages.
For Needling Shot spamming for example, it would really save your day..
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Old Oct 03, 2006, 03:48 AM // 03:48   #62
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Toxicity = SoaD FTW.

Also, Sweltering + Dragon Slash...

Last edited by Spirit Of Azrael; Oct 03, 2006 at 03:53 AM // 03:53..
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Old Oct 30, 2006, 03:23 PM // 15:23   #63
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Rejumpstarting the discussion. Please post changes as you find them, and discuss how well they were balanced since the preview.

Crossfire now only costs five energy. At five energy, with a condition that's fairly easy to meet (especially with a melee range hero in your group) it's not a bad skill anymore. I'm not sure that it's exactly needed or better than anything else in the Marks line... but it's at least on par now.
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Old Oct 30, 2006, 04:06 PM // 16:06   #64
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Quote:
Originally Posted by XvArchonvX
Is it me, or is Scavenger's Focus {E} skill blatantly inferior to Read the Winds?

Read the Winds:
http://gw.gamewikis.org/wiki/Read_the_Wind

Scavenger's Focus:
http://gw.gamewikis.org/wiki/Scavenger%27s_Focus
It looks like Scavenger's would work on non-bow attacks. Anyone know? It could be nice for 'sins and dervs if that were the case.
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Old Oct 30, 2006, 04:33 PM // 16:33   #65
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I put Crossfire on myslef and my Ranger Hero. With the 5e and +20 dmg bonus its a good skill, EVERY Bowman you encounter runs defensive stances and We could still do DMG while waiting to get "Wild Blow" on them with the Warrior Hero.


They lowered "Barbed Arrows" from 15e to 10e and eventhough I think it still is less of a skill than "Apply Poision" but its better now.
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